This weekend saw me get a quick game of Infinity in against my regular opponent for that game. In reality, I should probably say that I got a small game in - 250 points - because we're both still developing our incompetence with these rules, so the game was any thing but fast.
To the left you can see our table set-up - plenty of terrain comprised of multi-story buildings giving us both tons of cover as well as all sorts of interesting fire lanes. It was those firing lanes that ended up quickly turning the battle in my favor, though my opponent made it a much closer margin of victory in a devastating round of shooting.
In the lower picture you can, barely, make out my Djanbazan sniper in all of his unpainted silver glory crouched at the window of the second floor of the building on the left side of the table. From here he was able to quickly cut down a Ninja after it appeared from TO: Camouflage to fell two Ghulam Infantry, as well as drop a Celestial Guard and an Imperial Agent. The impact one well-placed model can have on a game, potentially accounting for far more points worth of enemy models than it cost, is still something I'm getting used to, but which I rather like. Sound tactical decisions are not only rewarded in Infinity, they are absolutely required.
The other thing I learned quickly was that heavy automatic weapons - HMGs, Spitfires, etc. - are absolutely deadly. That Djanbazan sniper was positively bullet-riddled the turn after these pictures were taken, as a Spitfire-armed Celestial Guard decided he had enough of him. Even at extreme range at a target in cover, a four shot weapon, with an additional shot from the linked team rules, is eventually going to find its target.
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